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| 1Accept him whose faith is weak, without passing judgment on disputable matters. 2One man's faith allows him to eat everything, but another man, whose faith is weak, eats only vegetables. 3The man who eats everything must not look down on him who does not, and the man who does not eat everything must not condemn the man who does, for God has accepted him. 4Who are you to judge someone else's servant? To his own master he stands or falls. And he will stand, for the Lord is able to make him stand.
5One man considers one day more sacred than another; another man considers every day alike. Each one should be fully convinced in his own mind. 6He who regards one day as special, does so to the Lord. He who eats meat, eats to the Lord, for he gives thanks to God; and he who abstains, does so to the Lord and gives thanks to God. 7For none of us lives to himself alone and none of us dies to himself alone. 8If we live, we live to the Lord; and if we die, we die to the Lord. So, whether we live or die, we belong to the Lord.
9For this very reason, Christ died and returned to life so that he might be the Lord of both the dead and the living. 10You, then, why do you judge your brother? Or why do you look down on your brother? For we will all stand before God's judgment seat. 11It is written: " 'As surely as I live,' says the Lord, 'every knee will bow before me; every tongue will confess to God.' "[a] 12So then, each of us will give an account of himself to God.
13Therefore let us stop passing judgment on one another. Instead, make up your mind not to put any stumbling block or obstacle in your brother's way. 14As one who is in the Lord Jesus, I am fully convinced that no food[b] is unclean in itself. But if anyone regards something as unclean, then for him it is unclean. 15If your brother is distressed because of what you eat, you are no longer acting in love. Do not by your eating destroy your brother for whom Christ died. 16Do not allow what you consider good to be spoken of as evil. 17For the kingdom of God is not a matter of eating and drinking, but of righteousness, peace and joy in the Holy Spirit, 18because anyone who serves Christ in this way is pleasing to God and approved by men.
19Let us therefore make every effort to do what leads to peace and to mutual edification. 20Do not destroy the work of God for the sake of food. All food is clean, but it is wrong for a man to eat anything that causes someone else to stumble. 21It is better not to eat meat or drink wine or to do anything else that will cause your brother to fall.
22So whatever you believe about these things keep between yourself and God. Blessed is the man who does not condemn himself by what he approves. 23But the man who has doubts is condemned if he eats, because his eating is not from faith; and everything that does not come from faith is sin. Romans 15
1We who are strong ought to bear with the failings of the weak and not to please ourselves. 2Each of us should please his neighbor for his good, to build him up. 3For even Christ did not please himself but, as it is written: "The insults of those who insult you have fallen on me."[c] 4For everything that was written in the past was written to teach us, so that through endurance and the encouragement of the Scriptures we might have hope.
5May the God who gives endurance and encouragement give you a spirit of unity among yourselves as you follow Christ Jesus, 6so that with one heart and mouth you may glorify the God and Father of our Lord Jesus Christ.
7Accept one another, then, just as Christ accepted you, in order to bring praise to God.
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| Colossians 3:13 (New International Version) 13Bear with each other and forgive whatever grievances you may have against one another. Forgive as the Lord forgave you. Mark 11:25 (New International Version) 25And when you stand praying, if you hold anything against anyone, forgive him, so that your Father in heaven may forgive you your sins."
Proverbs 19:11; Proverbs 10:12 (New International Version)Proverbs 19:11 11 A man's wisdom gives him patience; it is to his glory to overlook an offense. Proverbs 10:12 12 Hatred stirs up dissension, but love covers over all wrongs. James 1:19-20 (New International Version) 19My dear brothers, take note of this: Everyone should be quick to listen, slow to speak and slow to become angry, 20for man's anger does not bring about the righteous life that God desires.
Psalm 37:8 (New International Version) 8 Refrain from anger and turn from wrath; do not fret—it leads only to evil. 1 John 4:20 (New International Version) 20If anyone says, "I love God," yet hates his brother, he is a liar. For anyone who does not love his brother, whom he has seen, cannot love God, whom he has not seen. Romans 12:18 (New International Version) 18If it is possible, as far as it depends on you, live at peace with everyone. Romans 14:19 (New International Version) 19Let us therefore make every effort to do what leads to peace and to mutual edification. Matthew 7:1-2 (New International Version) 1"Do not judge, or you too will be judged. 2For in the same way you judge others, you will be judged, and with the measure you use, it will be measured to you.
-RCB :3
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| http://www.ustream.tv/channel/2009-frc-colorado-regional
FIRST Robotics Competition Colorado Regional live feed. Regional is from March 26th-28th.
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| "Quantum Leap" (Ex) Character vanishes (or “Leaps”) from time and space and appears elsewhere (not necessarily in the same reality that they Blinked from). This is random, involuntary, and allows no save. However, events and effects make the likelihood change. A character can take all items in their immediate possession with them when they Blink. Make one check with one d10 every 12 hours. A character Leaps within 6 hours of a check confirming a Leap has been made. DM decides exactly when. A character Leaps on a roll of 1 on a d10 A character can resist a Blink with a successful Will save versus DC 30. If the check fails, they still are allowed their action(s) before Leaping. At 2nd level a character can sense a Leap before it occurs, allowing them one free action before the Leap. At 3rd level a character can sense a Leap before it occurs, allowing them one standard action before the Leap (This is instead of the free action from 2nd level). At 4th level a character can sense a Leap before it occurs, allowing them one free action as well as one standard action before the Leap (This is instead of the actions from previous levels). At 4th level a character is able to bring one unattended inanimate object weighing upto their light load with them when they Leap. At 5th level, if a character Leaps, they are able to heal damage equal to the lay on hands power of a paladin of the same level and same Charisma (with a minimum charisma of 12). At 6th level, a character may attempt to redirect their destination to a familiar location, such as a dungeon they were in previously. This requires a Wisdom check versus DC 20. If successful the character appears within the familiar location but outside of solid objects(E.G. not in a wall, door, table, etc…) This ability is not fully detailed yet; more updates are to come in the future. This is a game mechanic I think can be used to make a game more interesting when used in the right manner and allows a character a chance to go to many places without knowing where he will end up. I think of it either as devine intervention training you for your destiny or crazy wizard uses a spell of his own making on you to see what will happen and you need to learn to control it or get free of it. Feel free to post suggestions and comments. | | |
| Why do programmers get confused between Halloween and Christmas?
Because OCT31 = DEC25
What do you get when you cross Dracula with Lee Iacocca?
autoexec.bat
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